Jason tries to get us stoned.
So, we teleport back to Vizzrin’s tower in Araj, but only three of us (Felo’sial, Emjitus, and Rodrigo) make it. And we’ve all got new physical disfigurements, the gift bag from the Fetid Wedding.
So when we tell Vizzrin about this, he’s very disconcerted. We tell him to send the rest of the party to us, and he gives us a magic coin that will let the party track us down.
So we head out to Blingdenstone with Vizzrin’s spineless apprentice of a wizard, Gren. We go to get supplies, but are turned away.
Every night, we forage and hunt and Rodrigo makes a vial of holy water. Felo’sial sees some weird glowing lights and chooses to investigate because chaotic. But she promptly falls into a hole and lands in a pile of fire beetles, but Emjitus makes her animal handling check to tame one but gets us out of the encounter.
The next night, we hear a strange voice in Abyssal, saying it needs help. Felo’sial talks to the demon telepathically, but because Mudkip showed up, we needed to recharge the coin. So splat goes the demon.
The last night, we find some deep gnomes.
As we travel, we harvest 10 lbs of basilisk and 5 lbs of chasme innards and 5 lbs of demon meat. Off some dead Kua-toa, we find a nice pearl and various melted weaponry. Rodrigo 3 vials of holy water.
A squad of deep gnomes encounters us and we manage to talk them into letting us in to the city to help their leader to find the leader of the slimes. Burrowwarden Adamantlepiece leads us to meet their leader. Adamantlepiece is very untrusting, especially of the drow and goblin, but Rodrigo manages to calm things down, but Mudkip and Felo’sial are still upset about this. All they did was make fun of his name. And then get angry about them getting mad.
The mood of the city is tense, and the city has been pockmarked by the acid of the slimes. We are led to the city quartermaster office, where we meet a frazzled female deep gnome, Quartermaster Diggermattock, wife of the chief. She offers us a loyalty quest. There is a force that has long plagued the gnomes, Ogremoch, the lord of the Evil Earth Elemental has some essence remaining. We rest and Rodrigo makes another vial of holy water. We need to search for him, and a wizard comes up to us and she’s the Earth Elemental Wrangler Nomi Pathshudder. She offers to help us.
We find a small pyramid of stacked stones, the waymarker to Entemoch’s boon. We manage to find a side passage thanks to Felo’sial and Mudkip with petrified deep gnomes inside of it; it’s a basilisk den. So we can return back and see about saving the petrified deep gnome, but later. We find a female drow sitting on a zerkwood throne, eyes closed as in meditation or prayer.
It turns out it was a medusa, which summons up some earth elementals, and it turns out Pathshudder was a ghost. Through luck and good banishment spells and Emjitus’s penchant for “ultimate surrender” (look it up on incognito mode). We gain Ogremoch’s bane in a gem, which may or may not be a reagent for the ritual. Gren is very arrogant about her victory.
We find hidden among the ruins 1400 silver pieces, 350 gold pieces, and among the armor we find a mithril chain shirt.
We return to Blingdenstone and Rodrigo questions Diggermattock about Pathshudder, who appears to have been some sort of super ghost. Rodrigo gets a badge of friendship that allows him (and those who are with him) access to the Chief. But we go and clean up first, and that’s where end. Well, Rodrigo makes a vial of holy water and casts guardian of faith and there’s a friendly ghost child sniverflibn, but we go to sleep there.